/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_HOMEMOVEMENTGENERATOR_H
#define ARKCORE_HOMEMOVEMENTGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"

class Creature;

template<class T>
class HomeMovementGenerator;

template<>
class HomeMovementGenerator<Creature> : public MovementGeneratorMedium<Creature,
		HomeMovementGenerator<Creature> > {
public:

	HomeMovementGenerator() {
	}
	~HomeMovementGenerator() {
	}

	void Initialize(Creature &);
	void Finalize(Creature &);
	void Reset(Creature &);
	bool Update(Creature &, const uint32 &);
	void modifyTravelTime(uint32 travel_time) {
		i_travel_timer = travel_time;
	}
	MovementGeneratorType GetMovementGeneratorType() {
		return HOME_MOTION_TYPE;
	}

	bool GetDestination(float& x, float& y, float& z) const {
		i_destinationHolder.GetDestination(x, y, z);
		return true;
	}

private:
	void _setTargetLocation(Creature &);
	DestinationHolder<Traveller<Creature> > i_destinationHolder;

	float ori;
	uint32 i_travel_timer;
};
#endif
